[Cbe-oss-dev] [patch 0/4] Cell SPE logos

Andrew Morton akpm at linux-foundation.org
Fri Jul 13 09:06:21 EST 2007


On Tue, 10 Jul 2007 14:27:02 +0200
Geert Uytterhoeven <Geert.Uytterhoeven at sonycom.com> wrote:

> The Cell Broadband Engine contains a 64-bit PowerPC core with 2 hardware
> threads (called PPEs) and 8 Synergistic Processing Engines (called SPEs).
> When booting Linux, 2 penguins logos are shown on the graphical console by
> the standard frame buffer console logo code.
> 
> To emphasize the existence of the SPEs (which can be used under Linux), we
> added a second row of (smaller) helper penguin logos, one for each SPE.
> 
> A sample screenshot can be found at
> http://www.kernel.org/pub/linux/kernel/people/geoff/cell/debian-penguin-shot.png
> (or on the ps3linux T-shirts we wore at OLS :-)

Does this mean I'll get penguins on my PS3 now?

> Summaries:
>   [1] fbdev: extract fb_show_logo_line()
>   [2] fbdev: Add fb_append_extra_logo()

This one does give additional code and data to all fbdev users while only
being useful to cell machines.  Should we fix that?

>   [3] fbdev: SPE helper penguin logo
>   [4] Cell: Draw SPE helper penguin logos

I queued #4 up along with the fbdev patches, even though it isn't really an
fbdev patch.




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