[Cbe-oss-dev] CELL SDK 2.1's dmabench + 2.6.23-rc3 (geoff/ps3-linux.git) = ps3 hangs
Goffredo Marocchi
panajev at gmail.com
Tue Aug 28 22:38:42 EST 2007
Update: if I run the program dmabench with the environment variable
SPE_DEBUG_START set to 1 the program does not crash anymore even when
running it with 5 SPE's, yet if we do not set that variable the
program crashes the PS3.
[root at IGGS-PS3 dma]# SPU_DEBUG_START=1 ./dmabench --numspes 5 seqdmar
Time base frequency measured as = 79.796 MHz
All SPEs completed successfully!
dmabench results: seqdmar numspes=5 numreqs=1 entrysize=128
dma_size ticks pclocks microsecs aggr GB/s
------------ ------------ ------------ ----------- ------------
8 12.7 508 0.16 0.2519
16 12.6 506 0.16 0.5053
32 12.6 504 0.16 1.0146
64 12.7 507 0.16 2.0179
128 12.6 505 0.16 4.0486
256 13.3 533 0.17 7.6762
512 14.4 575 0.18 14.2334
1024 16.1 643 0.20 25.4457
2048 19.4 777 0.24 42.1670
4096 49.1 1967 0.61 33.3161
8192 124.0 4971 1.55 26.3670
16384 252.5 10127 3.16 25.8838
[root at IGGS-PS3 dma]# echo $SPU_DEBUG_START
[root at IGGS-PS3 dma]# ./dmabench --numspes 5 seqdmar
Time base frequency measured as = 79.796 MHz
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