[Cbe-oss-dev] [PS3] Console display for an Ada OS

grave at ipno.in2p3.fr grave at ipno.in2p3.fr
Sun Apr 15 00:23:23 EST 2007


Thanks for your answer.

> Note that there is no console in the sense you want, only the frame
> buffer.
OK
> Using it is rather complicated, you first need to create pixel data
> from your console text and font files in a memory buffer and then
> copy that to the graphics hardware using a hypercall.

I'll give a try to the gpu_ calls.

xavier




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