<div><span class="gmail_quote">On 06/10/2007, <b class="gmail_sendername"><a href="mailto:geoffrey.levand@am.sony.com">geoffrey.levand@am.sony.com</a></b> <<a href="mailto:geoffrey.levand@am.sony.com">geoffrey.levand@am.sony.com
</a>> wrote:</span><div><br>> enum os_area_db_owner {<br></div></div><pre>>         OS_AREA_DB_OWNER_ANY = -1,<br>>         OS_AREA_DB_OWNER_NONE = 0,<br>>        OS_AREA_DB_OWNER_PROTOTYPE = 1,<br>>        OS_AREA_DB_OWNER_LINUX = 2,
<br>>        OS_AREA_DB_OWNER_PETITBOOT = 3,<br>>        OS_AREA_DB_OWNER_MAX = 32,<br>>};<br>><br>>enum os_area_db_key {<br>>        OS_AREA_DB_KEY_ANY = -1,<br>>        OS_AREA_DB_KEY_NONE = 0,<br>>        OS_AREA_DB_KEY_RTC_DIFF = 1,
<br>>        OS_AREA_DB_KEY_VIDEO_MODE = 2,<br>>        OS_AREA_DB_KEY_MAX = 8,<br>>};</pre>How do we go about claiming one of these OS_AREA_DB_OWNER_ keys? I'd very much like to use this functionality in my python-ps3 games library.
<br><br>My requirement is to be able to persist various options such as player names and rankings. I had already been thinking about generating a unique token and storing it somewhere at the end of the flash area so that when my game connects to a game server, it can identify itself and be provided with all the previous settings. Obviously, just claiming a random area of flash isn't ideal, so your standardised solution would be perfect for this.
<br><br>I would like, therefore, to reserve a single key to hold a 64-bit sized token in order to identify the machine across reboots. I don't mind particularly whether it's private to my application or a generally available field, but certainly having an identifier I can rely on would be very useful.
<br><br>Cheers,<br> Ralf.<br>