<i>I'm having fun playing with python at the moment, so I guess setting up a web server on it should be no problem. <br></i><br>If you have python running already, it has a webserver built-in.<br><ul><li>python2: $ python -m SimpleHTTPServer <port></li>
<li>python3: $ python -m http.server <port></li></ul><i>Are there any good sites on what can and cannot be done in linux for PS3 (both technical and legal wise)?<br></i><br>The main value is for programming the SPUs. For anything else it's a generally poor choice. (And pretty much nothing you'll find off the shelf has been SPU optimized.)<div>
<ul><li>IBM's docs are generally a good place to start: <a href="http://www.ibm.com/developerworks/power/library/pa-linuxps3-1/">http://www.ibm.com/developerworks/power/library/pa-linuxps3-1/</a></li><li>There's a homebrew wiki but I don't know how well it's kept up: <a href="http://www.ps3devwiki.com/wiki/Cell_Programming_IBM">http://www.ps3devwiki.com/wiki/Cell_Programming_IBM</a></li>
<li>And some of my stuff on <a href="http://cellperformance.com">cellperformance.com</a> which I'll tell you right now is totally out of date: <a href="http://cellperformance.beyond3d.com/articles/2006/11/cross-compiling-for-ps3-linux-1.html">http://cellperformance.beyond3d.com/articles/2006/11/cross-compiling-for-ps3-linux-1.html</a></li>
</ul></div><div>Although I think there's a working RSX driver for FreeBSD (which I haven't tried, so I don't know anything else about it): <a href="http://www.ps3devwiki.com/wiki/PS3_GPU_Driver">http://www.ps3devwiki.com/wiki/PS3_GPU_Driver</a><br>
<br></div><div>Mike.</div><div><br></div><div>PS: Read Jonathan's thesis, because y'know, someone should. ;) <a href="http://eprints.utas.edu.au/11726/1/Adamczewski_thesis-pdf.pdf">http://eprints.utas.edu.au/11726/1/Adamczewski_thesis-pdf.pdf</a> </div>
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